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Multimedia Audio

Terms

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Signal Flow
Order in which a signal passes through different pieces of gear
Virtual Instrument
Software Synthesizers - These may be reproductions of existing instruments or completely new unheard of instruments.
Dynamic Microphone
A moving coil is suspended in a magnetic field. The movement creates a current which is amplified.
Plate Reverb
A speaker is aimed at a large metal sheet suspended in a tension mount. Mics capture reflection off of the plate.
Boundary Microphone
captures reflections off a metal plate
Distortion
An inaccurate reproduction of frequencies
Dailies
Compilation of all footage captured for a single day. Edited and refined to make 1st cut.
Resolving
Speed correction necessary when converting film to digital.
Linear Sound Design
occurs in a specific timeline or order
Condenser Microphone
Contains two parallel plates-one stationary/one moving. A diaphragm is attached to the moving plate and when moved creates a voltage change that is amplified
Parametric EQ
enable the user to adjust every parameter of the device (frequency, amplitude, bandwidth)
M & E Mix
Music and Effects mix. Dialogue stem removed. Foreign studios replace dialogue track with local talent.
Compressor
Restricts dynamic range by making loud sounds softer and softer sounds louder
Premixes
Group tracks designed to minimize the number of audio tracks used at final mixdown.
Non-Linear Sound Design
allows sounds to be heard out of sequence.
Foley
Sound effects that are recorded live in sync with a picture
Gain Staging
Optimizing the signal level between multiple devices
Graphic EQ
Use sliders to boost and/or cut frequencies
Shotgun Microphone
An interference tube blocks sound from the sides and back of the mic allowing the front sounds to be "unmasked."
Plug-In Formats
VST, AU, RTAS, Direct X, HD-TDM
Polar Pattern Diagram
A visual representation of area, frequency response and reach.
Noice Gate
Used to silence a recording or instrument during very quiet sections
Proximity Effect
Moving a mic closer to a source creates an apparent increase of bass frequencies
Implementation Engine/Tool
enables the Sound Designer to become the audio programmer
Ribbon Microphone
Similar to dynamic mics, but use a thin metal ribbon instead of a moving coil.
Interactive Sound Design
Sound design that changes and adapts to a player's commands.
3 Sections of a Console
Jackfield, Channel/ I/O Strip, Master Section
Signal Routing
Directing the signal to various destinations
Parabolic Microphone
uses a reflector dish to focus sound waves
Sound Map
a chart of the sound elements in a mix.
Chorus
Multiple signals played back, each signal is delayed separately which creates a subtle pitch and timing difference
Room Tone
General ambience of a location.
Talk Box
The sound is directed via a tube to your mouth where it is shaped by your mouth.
Slate
Provides and audio and visual cue used for sync.
Reverb
The reflections that occur in a room
Attenuation
Cutting the level
Flanger
Two signals are played back simultaneously. Small delays cause one of the signals to play out of sync. This causes a "comb filter effect" to be created
Phaser
Combined signals that exhibit phase cancellation and reinforcement
Spotting
Determines audio assets needed for a scene.

Deck Info

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