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Mind's Eye

Terms

undefined, object
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Five major areas of Mind's Eye
Subject, Symbol, Figure/Ground and Proximity, Design Attributes, and Primary/Secondary shapes in the subject
White Patch
255 digital value
Subject
Things that are continually vanishing
Texture
To describe the meaning and content of the subject
Histogram
To determine the overall exposure of an entire scene controlling millions of pixels of different subject brightnesses
Horizontal Bed (horizontal axis)
Represents "dynamic range" from the darkest value to the brightest or most luminous digital value the camera can record
Mind's Eye
All of these concepts happen before you bring the camera to the eye
Lighting
To determine direction of light
Secondary Design Shapes
Rectangle, Oval
Design attributes
Line, shape, light, tone, and texture
Line
To navigate the eye
Frequency (vertical axis)
The same brightness or same digital value stacked on top of each other on a single vertical bar
Primary Design Shapes
Circle, Square, Triangle
Tone
To determine the amount of contrast and values in the print
Symbol
To communicate the subject's existence
Mirrors or windows
a means of self expression and those who think of it as a method of expression
Black Patch
0 digital value
Figure/Ground
seeing an object (figure) always seen against some background (ground)

Deck Info

18

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