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SE549 Lecture 2

Terms

undefined, object
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Models can be constructed
before or in parallel with the development of the system
Models provide
Better understand the system Perform some preliminary checks Concretized into actual code
Primary Deficiencies in Requirements
Far too many requirements Unstable due to late changes Ambiguous Incomplete
NO Silver Bullet
Software is a result of human intellectual activity that requires creativity there for No solution is possible that would cause the cost of software drop significantly at once
Analysis Difficulties
Essential difficulties Accidental difficulties
Essential difficulties
Inherent in the nature of requirements engineering Interactions between humans during the requirements engineering process
Accidental difficulties
Attend requirements engineering, but not inherent More room for automation
Accidental Difficulties Issues
Written as an afterthought Confused in purpose Not designed to be useful Lacks essential properties
Essential Difficulties issues
Comprehension Communication Control Inseparable concerns
Types of Software Systems
Sequential Concurrent Reactive
Sequential system
Describes conditions that connect the possible initial states to the possible results of the computation
Concurrent
Use parallelism to make computations more efficient Include sequential components (processes) that interact with each other
Reactive
Sequential or concurrent systems in which the interaction between the different components or between the system and its environment is important
What are the modes of concurrent systems
Multiprogramming multiprocessing
Multiprogramming mode
A scheduler controls the execution time by preempting one process for a nother
Multiprocessing mode
Distrbutive components collaborate to preform a join task composed of multiple process
Nondeterminism
at some points of execution there is mored proceed
How to represent concurrency
Interleaving model: one transition at a time Maximal concurrency model: multiple transitions to change the state
Granularity
level of description of transitions
Global states represent
an instantaneous description of the entire system
Local states represent
 assignments of values to variables of a single concurrent processor
States capture
some information about the programat acertainmoment intheexecutionprogram at a certain moment in the execution
Types of states
Inital, Final, intermedate
Commutative
he ability to change the order of something without changing the end result.
Noncommutative
inability to change the order of execution and not alter the result
model =
inital states final states intermetat states with labels assigned transitions constraints on transtitions
Views
Linear Branching Partial Order
Linear View
Don’ttakeintoaccountanyrelationbetweenthe Dont take into account any relation between the different executions
Branching View
We can specify that a system can make a choice
Partial order
Takesintoconsiderationthateventscanoverlap Takes into consideration that events can overlap in time Describes what can happen concurrently, but does not impose simultaneity

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